Recent Work
The Foglands - 2023 (PS5/PSVR2/Quest)
Unreal 5
As both Lead VFX/Tech Artist my job was to put the “fog” in The Foglands as well as craft the overall atmospheric look for the game. This ranged from setting up various lighting scenarios and tools for designers to use as well as custom Blueprints to control the volumetric and localized fog in our numerous levels. I also worked directly with our cinematic director to light, setup materials and render/color correct our announcement trailer which was featured at an official Sony “State of Play” event.
Next Stop Nowhere - 2020 (Apple Arcade)
Unity
A collaboration between Well Told and Night School Studio we were able to develop a unique visual style following a custom render/shader pipeline setup. I ended leveraging vertex color in our art assets and post processing shader to create more accurate/custom outlines to fit the visual reference of the project. Also, basic image “LUTs” were used to drive color and I built shader masking tool to be able to define areas were the LUT could be swapped and blended.
Kena: Bridge of Spirits - 2021 (PS5, PS4, Windows)
Unreal 4
After working on the initial Unity prototype for Kena, I helped support the initial look development and shader effects that would go on to fully define the impressive visual style of this indie game. Specifically I worked on the initial “Pulse” effect which would use a sphere mask and collision to reveal both emissive textures in the environment as well as trigger animations for various objects to light up to guide the player through darker areas.